There’s also Pyramid Head from Silent Hill, and a Belmont signing in from Castlevania, with swords and whips intact and usable, utterly shaking up the way the game plays. Fancy playing as Snake or Raider? You can. There’s also the addition of special characters, all drawn from Konami’s wealth of series. Super Bomberman R Online doesn’t do a particularly good job of explaining this to you, leaving you to dive into the meta of character set-ups and potential abilities for yourself. However, there’s now character-specific limits to how far your diminutive avatar can go, with some only able to gain two extra bombs, but max out their speed, or vice versa, further balanced out by all-new character-specific abilities. Those pickups will be the key to victory, and the classic triumvirate of bombs, firepower and speed remain at the heart of Super Bomberman R Online. The action starts out fast – this is certainly greatly tuned up from the opening portions of previous games – and only gets faster as you collect more pick-ups, but it feels more like an inevitable step for the series rather than forcing a frantic pace upon you. Every stage of the action feels like classic multiplayer Bomberman, and it only gets more and more frantic as you head towards the final stage, with some intense mind-games and fraught encounters as you try to make it to the end.Īs ever, it can be frustrating and fun in the same measure. To the game’s credit, it doesn’t have to do much more than that in order to be the best Bomberman game we’ve had in a while.
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